[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 19

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -807,8784
Objectives[0]positionY = 330,4479
Objectives[0]positionZ = 233,6674
Objectives[0]Heading = 89,96994
Objectives[0]model = mp_f_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 15
Objectives[0]COMPONENT_HAIR_TEXTURE = 5
Objectives[0]COMPONENT_TORSO_DRAWABLE = 15
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 28
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 14
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 33
Objectives[0]COMPONENT_TORSO2_TEXTURE = 1
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 1
Objectives[0]PROP_GLASSES_TEXTURE = 4
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 3
Objectives[0]Weapon0 = PipeBomb
Objectives[0]Weapon1 = MiniSMG
Objectives[0]Weapon2 = SNSPistol
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 13
Objectives[0]mission_Vehicles[0]positionX = -839,0633
Objectives[0]mission_Vehicles[0]positionY = 310,4954
Objectives[0]mission_Vehicles[0]positionZ = 85,39558
Objectives[0]mission_Vehicles[0]Heading = 29,1495
Objectives[0]mission_Vehicles[0]Name = Blista
Objectives[0]mission_Vehicles[0]Model = komoda
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicSurfBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = EpsilonBlue
Objectives[0]mission_Vehicles[0]HasPearlescent = True
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 8
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 9
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[1]positionX = -832,5762
Objectives[0]mission_Vehicles[1]positionY = 301,3603
Objectives[0]mission_Vehicles[1]positionZ = 87,03758
Objectives[0]mission_Vehicles[1]Heading = 41,95004
Objectives[0]mission_Vehicles[1]Name = Dashound
Objectives[0]mission_Vehicles[1]Model = coach
Objectives[0]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[1]NeededForActorIndex[0] = 10
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[2]positionX = -829,7881
Objectives[0]mission_Vehicles[2]positionY = 364,1404
Objectives[0]mission_Vehicles[2]positionZ = 87,52737
Objectives[0]mission_Vehicles[2]Heading = 90,61613
Objectives[0]mission_Vehicles[2]Name = Rimorchio
Objectives[0]mission_Vehicles[2]Model = tr4
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -847,1942
Objectives[0]mission_Vehicles[3]positionY = 330,3396
Objectives[0]mission_Vehicles[3]positionZ = 85,98123
Objectives[0]mission_Vehicles[3]Heading = 10,24452
Objectives[0]mission_Vehicles[3]Name = Furgone con braccio elevatore
Objectives[0]mission_Vehicles[3]Model = utillitruck
Objectives[0]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = True
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[3]NeededForActorIndex[0] = 6
Objectives[0]mission_Vehicles[3]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[4]positionX = -848,9146
Objectives[0]mission_Vehicles[4]positionY = 341,506
Objectives[0]mission_Vehicles[4]positionZ = 86,27376
Objectives[0]mission_Vehicles[4]Heading = 6,231033
Objectives[0]mission_Vehicles[4]Name = Furgone con braccio elevatore
Objectives[0]mission_Vehicles[4]Model = utillitruck2
Objectives[0]mission_Vehicles[4]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[4]NeededForActorIndex[0] = 5
Objectives[0]mission_Vehicles[4]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[5]positionX = -849,8393
Objectives[0]mission_Vehicles[5]positionY = 351,6144
Objectives[0]mission_Vehicles[5]positionZ = 86,7882
Objectives[0]mission_Vehicles[5]Heading = 3,782935
Objectives[0]mission_Vehicles[5]Name = Mule
Objectives[0]mission_Vehicles[5]Model = mule3
Objectives[0]mission_Vehicles[5]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[5]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = True
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[5]NeededForActorIndex[0] = 4
Objectives[0]mission_Vehicles[5]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[6]positionX = -851,3697
Objectives[0]mission_Vehicles[6]positionY = 376,3654
Objectives[0]mission_Vehicles[6]positionZ = 87,45563
Objectives[0]mission_Vehicles[6]Heading = 358,2831
Objectives[0]mission_Vehicles[6]Name = Mule
Objectives[0]mission_Vehicles[6]Model = mule3
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[6]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = True
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[6]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[6]NeededForActorObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[6]NeededForActorIndex[0] = 1
Objectives[0]mission_Vehicles[6]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[7]positionX = -839,3867
Objectives[0]mission_Vehicles[7]positionY = 364,1352
Objectives[0]mission_Vehicles[7]positionZ = 87,13919
Objectives[0]mission_Vehicles[7]Heading = 88,93867
Objectives[0]mission_Vehicles[7]Name = Phantom
Objectives[0]mission_Vehicles[7]Model = phantom
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicBlue
Objectives[0]mission_Vehicles[7]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = True
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[7]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[7]NeededForActorObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[7]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[7]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[8]positionX = -821,861
Objectives[0]mission_Vehicles[8]positionY = 293,6363
Objectives[0]mission_Vehicles[8]positionZ = 86,15713
Objectives[0]mission_Vehicles[8]Heading = 64,7152
Objectives[0]mission_Vehicles[8]Name = Benson
Objectives[0]mission_Vehicles[8]Model = benson
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicChampagne
Objectives[0]mission_Vehicles[8]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = True
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[8]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[8]NeededForActorObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[8]NeededForActorIndex[0] = 7
Objectives[0]mission_Vehicles[8]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[9]positionX = -810,6232
Objectives[0]mission_Vehicles[9]positionY = 290,9789
Objectives[0]mission_Vehicles[9]positionZ = 85,96609
Objectives[0]mission_Vehicles[9]Heading = 83,15263
Objectives[0]mission_Vehicles[9]Name = Boxville
Objectives[0]mission_Vehicles[9]Model = boxville
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicChampagne
Objectives[0]mission_Vehicles[9]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[9]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[9]NeededForActorObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[9]NeededForActorIndex[0] = 8
Objectives[0]mission_Vehicles[9]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[10]positionX = -844,3957
Objectives[0]mission_Vehicles[10]positionY = 322,0197
Objectives[0]mission_Vehicles[10]positionZ = 85,86137
Objectives[0]mission_Vehicles[10]Heading = 21,01301
Objectives[0]mission_Vehicles[10]Name = Furgoncino dei tacos
Objectives[0]mission_Vehicles[10]Model = taco
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicChampagne
Objectives[0]mission_Vehicles[10]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = True
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[10]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[10]NeededForActorObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[10]NeededForActorIndex[0] = 9
Objectives[0]mission_Vehicles[10]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[11]positionX = -851,2432
Objectives[0]mission_Vehicles[11]positionY = 392,3369
Objectives[0]mission_Vehicles[11]positionZ = 87,478
Objectives[0]mission_Vehicles[11]Heading = 357,2453
Objectives[0]mission_Vehicles[11]Name = Pounder custom
Objectives[0]mission_Vehicles[11]Model = pounder2
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicChocoOrange
Objectives[0]mission_Vehicles[11]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = -1
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = True
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[11]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[11]NeededForActorObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[11]NeededForActorIndex[0] = 2
Objectives[0]mission_Vehicles[11]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[12]positionX = -851,4286
Objectives[0]mission_Vehicles[12]positionY = 402,9124
Objectives[0]mission_Vehicles[12]positionZ = 86,99808
Objectives[0]mission_Vehicles[12]Heading = 2,663833
Objectives[0]mission_Vehicles[12]Name = Burrito
Objectives[0]mission_Vehicles[12]Model = burrito
Objectives[0]mission_Vehicles[12]PrimaryColor = MetallicClassicGold
Objectives[0]mission_Vehicles[12]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = True
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[12]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[12]NeededForActorObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[12]NeededForActorIndex[0] = 3
Objectives[0]mission_Vehicles[12]NeededForActorTaskIndex[0] = 1
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = prop_ld_handbag
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = -830,5245
Objectives[0]mission_Pickup_Props[0]positionY = 309,9209
Objectives[0]mission_Pickup_Props[0]positionZ = 86,39922
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -74,47543
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -803,9778
Objectives[1]positionY = 332,2065
Objectives[1]positionZ = 232,217
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = True
Objectives[1]SetPlayerActor_Invincible = True
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 2
Objectives[1]Task_List[0]Type = Pause
Objectives[1]Task_List[0]positionX = -834,4291
Objectives[1]Task_List[0]positionY = 328,3416
Objectives[1]Task_List[0]positionZ = 86,32348
Objectives[1]Task_List[0]time = 4
Objectives[1]Task_List[1]Type = WalkTo
Objectives[1]Task_List[1]DestinationX = -825,6007
Objectives[1]Task_List[1]DestinationY = 329,2393
Objectives[1]Task_List[1]DestinationZ = 86,31134
Objectives[1]Task_List[1]Rotation = -10,00533
Objectives[1]Task_List[1]Speed = 1
Objectives[1]Task_List[1]GoStraitToCoord = True
Objectives[1]mission_ActorsCount = 6
Objectives[1]mission_Actors[0]Survive_Number = 0
Objectives[1]mission_Actors[0]Failed_Text = 
Objectives[1]mission_Actors[0]Remove_After = 0
Objectives[1]mission_Actors[0]positionX = -802,8597
Objectives[1]mission_Actors[0]positionY = 331,3369
Objectives[1]mission_Actors[0]positionZ = 233,6698
Objectives[1]mission_Actors[0]Heading = 94,99465
Objectives[1]mission_Actors[0]String_Name = g_m_m_armlieut_01
Objectives[1]mission_Actors[0]Relationship_Group = Enemy1
Objectives[1]mission_Actors[0]AddBlip = False
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = True
Objectives[1]mission_Actors[0]SetHealth = 100
Objectives[1]mission_Actors[0]DieFromHeadShot = True
Objectives[1]mission_Actors[0]CanExitVehicle = True
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[0]AlwaysFight = True
Objectives[1]mission_Actors[0]Seeing_Range = 30
Objectives[1]mission_Actors[0]Hearing_Range = 30
Objectives[1]mission_Actors[0]CombatMovement = Offensive
Objectives[1]mission_Actors[0]weapon = Pistol
Objectives[1]mission_Actors[0]Variation = Random
Objectives[1]mission_Actors[0]Task = 99
Objectives[1]mission_Actors[0]Task_Guard_Range = 5
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = NONE
Objectives[1]mission_Actors[0]Task_List_Count = 3
Objectives[1]mission_Actors[0]Task_Repeat = False
Objectives[1]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[1]mission_Actors[0]Task_List[0]PositionX = -802,8383
Objectives[1]mission_Actors[0]Task_List[0]PositionY = 331,3506
Objectives[1]mission_Actors[0]Task_List[0]PositionZ = 233,1747
Objectives[1]mission_Actors[0]Task_List[0]Block = True
Objectives[1]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[1]mission_Actors[0]Task_List[1]DestinationX = -805,7312
Objectives[1]mission_Actors[0]Task_List[1]DestinationY = 330,0222
Objectives[1]mission_Actors[0]Task_List[1]DestinationZ = 233,1747
Objectives[1]mission_Actors[0]Task_List[1]Rotation = 94,99467
Objectives[1]mission_Actors[0]Task_List[1]Speed = 0,5
Objectives[1]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[1]mission_Actors[0]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[1]mission_Actors[0]Task_List[2]PositionX = -805,7312
Objectives[1]mission_Actors[0]Task_List[2]PositionY = 330,0222
Objectives[1]mission_Actors[0]Task_List[2]PositionZ = 233,1747
Objectives[1]mission_Actors[0]Task_List[2]Block = False
Objectives[1]mission_Actors[1]Survive_Number = 0
Objectives[1]mission_Actors[1]Failed_Text = 
Objectives[1]mission_Actors[1]Remove_After = 0
Objectives[1]mission_Actors[1]positionX = -838,5218
Objectives[1]mission_Actors[1]positionY = 312,0007
Objectives[1]mission_Actors[1]positionZ = 86,15716
Objectives[1]mission_Actors[1]Heading = 290,5106
Objectives[1]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[1]mission_Actors[1]Relationship_Group = Friend
Objectives[1]mission_Actors[1]AddBlip = True
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = True
Objectives[1]mission_Actors[1]SetHealth = 100
Objectives[1]mission_Actors[1]DieFromHeadShot = True
Objectives[1]mission_Actors[1]CanExitVehicle = True
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[1]AlwaysFight = True
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = Unarmed
Objectives[1]mission_Actors[1]Variation = Custom
Objectives[1]mission_Actors[1]Task = 3
Objectives[1]mission_Actors[1]Task_Guard_Range = 5
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[1]mission_Actors[1]Task_List_Count = 1
Objectives[1]mission_Actors[1]Task_Repeat = False
Objectives[1]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[1]mission_Actors[1]Task_List[0]PositionX = -835,9349
Objectives[1]mission_Actors[1]Task_List[0]PositionY = 312,3508
Objectives[1]mission_Actors[1]Task_List[0]PositionZ = 85,65151
Objectives[1]mission_Actors[1]Task_List[0]Block = True
Objectives[1]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 45
Objectives[1]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 13
Objectives[1]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 5
Objectives[1]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 5
Objectives[1]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 3
Objectives[1]mission_Actors[1]COMPONENT_FEET_TEXTURE = 3
Objectives[1]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 28
Objectives[1]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 7
Objectives[1]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[1]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[1]PROP_GLASSES_INDEX = 20
Objectives[1]mission_Actors[1]PROP_GLASSES_TEXTURE = 5
Objectives[1]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[1]mission_Actors[1]NeededForObjectiveHint[0] = 5
Objectives[1]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 2
Objectives[1]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 6
Objectives[1]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 9
Objectives[1]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[1]mission_Actors[1]NeededForObjectiveGoToActor[0] = 3
Objectives[1]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[1]mission_Actors[1]NeededForObjectiveCutscene[0] = 12
Objectives[1]mission_Actors[2]Survive_Number = 0
Objectives[1]mission_Actors[2]Failed_Text = 
Objectives[1]mission_Actors[2]Remove_After = 0
Objectives[1]mission_Actors[2]positionX = -837,591
Objectives[1]mission_Actors[2]positionY = 333,5352
Objectives[1]mission_Actors[2]positionZ = 86,81651
Objectives[1]mission_Actors[2]Heading = 242,808
Objectives[1]mission_Actors[2]String_Name = a_m_y_vinewood_03
Objectives[1]mission_Actors[2]Relationship_Group = Friend
Objectives[1]mission_Actors[2]AddBlip = False
Objectives[1]mission_Actors[2]ShowCone = False
Objectives[1]mission_Actors[2]Invincible = False
Objectives[1]mission_Actors[2]SetHealth = 100
Objectives[1]mission_Actors[2]DieFromHeadShot = True
Objectives[1]mission_Actors[2]CanExitVehicle = True
Objectives[1]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[2]AlwaysFight = True
Objectives[1]mission_Actors[2]Seeing_Range = 30
Objectives[1]mission_Actors[2]Hearing_Range = 30
Objectives[1]mission_Actors[2]CombatMovement = Offensive
Objectives[1]mission_Actors[2]weapon = 966099553
Objectives[1]mission_Actors[2]Variation = Random
Objectives[1]mission_Actors[2]Task = 3
Objectives[1]mission_Actors[2]Task_Guard_Range = 5
Objectives[1]mission_Actors[2]Task_Stay_In_Range = True
Objectives[1]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[2]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[1]mission_Actors[3]Survive_Number = 0
Objectives[1]mission_Actors[3]Failed_Text = 
Objectives[1]mission_Actors[3]Remove_After = 0
Objectives[1]mission_Actors[3]positionX = -829,9608
Objectives[1]mission_Actors[3]positionY = 313,5953
Objectives[1]mission_Actors[3]positionZ = 86,80985
Objectives[1]mission_Actors[3]Heading = 338,4367
Objectives[1]mission_Actors[3]String_Name = a_m_y_vinewood_03
Objectives[1]mission_Actors[3]Relationship_Group = Friend
Objectives[1]mission_Actors[3]AddBlip = False
Objectives[1]mission_Actors[3]ShowCone = False
Objectives[1]mission_Actors[3]Invincible = False
Objectives[1]mission_Actors[3]SetHealth = 100
Objectives[1]mission_Actors[3]DieFromHeadShot = True
Objectives[1]mission_Actors[3]CanExitVehicle = True
Objectives[1]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[3]AlwaysFight = True
Objectives[1]mission_Actors[3]Seeing_Range = 30
Objectives[1]mission_Actors[3]Hearing_Range = 30
Objectives[1]mission_Actors[3]CombatMovement = Offensive
Objectives[1]mission_Actors[3]weapon = 966099553
Objectives[1]mission_Actors[3]Variation = Random
Objectives[1]mission_Actors[3]Task = 3
Objectives[1]mission_Actors[3]Task_Guard_Range = 5
Objectives[1]mission_Actors[3]Task_Stay_In_Range = True
Objectives[1]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[3]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[1]mission_Actors[4]Survive_Number = 0
Objectives[1]mission_Actors[4]Failed_Text = 
Objectives[1]mission_Actors[4]Remove_After = 0
Objectives[1]mission_Actors[4]positionX = -815,1109
Objectives[1]mission_Actors[4]positionY = 312,157
Objectives[1]mission_Actors[4]positionZ = 86,80051
Objectives[1]mission_Actors[4]Heading = 40,32808
Objectives[1]mission_Actors[4]String_Name = a_m_y_vinewood_03
Objectives[1]mission_Actors[4]Relationship_Group = Friend
Objectives[1]mission_Actors[4]AddBlip = False
Objectives[1]mission_Actors[4]ShowCone = False
Objectives[1]mission_Actors[4]Invincible = False
Objectives[1]mission_Actors[4]SetHealth = 100
Objectives[1]mission_Actors[4]DieFromHeadShot = True
Objectives[1]mission_Actors[4]CanExitVehicle = True
Objectives[1]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[4]AlwaysFight = True
Objectives[1]mission_Actors[4]Seeing_Range = 30
Objectives[1]mission_Actors[4]Hearing_Range = 30
Objectives[1]mission_Actors[4]CombatMovement = Offensive
Objectives[1]mission_Actors[4]weapon = 966099553
Objectives[1]mission_Actors[4]Variation = Random
Objectives[1]mission_Actors[4]Task = 3
Objectives[1]mission_Actors[4]Task_Guard_Range = 5
Objectives[1]mission_Actors[4]Task_Stay_In_Range = True
Objectives[1]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[4]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[1]mission_Actors[5]Survive_Number = 0
Objectives[1]mission_Actors[5]Failed_Text = 
Objectives[1]mission_Actors[5]Remove_After = 0
Objectives[1]mission_Actors[5]positionX = -814,9509
Objectives[1]mission_Actors[5]positionY = 331,002
Objectives[1]mission_Actors[5]positionZ = 86,80558
Objectives[1]mission_Actors[5]Heading = 122,8194
Objectives[1]mission_Actors[5]String_Name = a_m_y_vinewood_03
Objectives[1]mission_Actors[5]Relationship_Group = Friend
Objectives[1]mission_Actors[5]AddBlip = False
Objectives[1]mission_Actors[5]ShowCone = False
Objectives[1]mission_Actors[5]Invincible = False
Objectives[1]mission_Actors[5]SetHealth = 100
Objectives[1]mission_Actors[5]DieFromHeadShot = True
Objectives[1]mission_Actors[5]CanExitVehicle = True
Objectives[1]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[5]AlwaysFight = True
Objectives[1]mission_Actors[5]Seeing_Range = 30
Objectives[1]mission_Actors[5]Hearing_Range = 30
Objectives[1]mission_Actors[5]CombatMovement = Offensive
Objectives[1]mission_Actors[5]weapon = 966099553
Objectives[1]mission_Actors[5]Variation = Random
Objectives[1]mission_Actors[5]Task = 3
Objectives[1]mission_Actors[5]Task_Guard_Range = 5
Objectives[1]mission_Actors[5]Task_Stay_In_Range = True
Objectives[1]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[5]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = -826,5883
Objectives[2]positionY = 325,436
Objectives[2]positionZ = 85,80654
Objectives[2]Heading = 29,99467
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 15
Objectives[2]PlaySound = False
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = 1955,647
Objectives[2]ObjectiveMessages[0]positionY = -204,8755
Objectives[2]ObjectiveMessages[0]positionZ = 271,7072
Objectives[2]ObjectiveMessages[0]Message = Time to die, bitch.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[3]Type = GoTo_Actor
Objectives[3]Text = 
Objectives[3]positionX = -843,1521
Objectives[3]positionY = 317,3336
Objectives[3]positionZ = 85,01451
Objectives[3]GoTo_Actor_ChangToCompanion = False
Objectives[3]GoTo_Actor_Distance = 3
Objectives[3]GoTo_Actor_Remove_Blip = False
Objectives[3]mission_ActorsCount = 5
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = -828,84
Objectives[3]mission_Actors[0]positionY = 330,6917
Objectives[3]mission_Actors[0]positionZ = 86,8132
Objectives[3]mission_Actors[0]Heading = 122,8194
Objectives[3]mission_Actors[0]String_Name = a_m_y_vinewood_02
Objectives[3]mission_Actors[0]Relationship_Group = Friend
Objectives[3]mission_Actors[0]AddBlip = False
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 100
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = Unarmed
Objectives[3]mission_Actors[0]Variation = Random
Objectives[3]mission_Actors[0]Task = 2
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 0
Objectives[3]mission_Actors[1]positionX = -824,0203
Objectives[3]mission_Actors[1]positionY = 311,3833
Objectives[3]mission_Actors[1]positionZ = 86,81345
Objectives[3]mission_Actors[1]Heading = 32,81935
Objectives[3]mission_Actors[1]String_Name = a_m_y_vinewood_02
Objectives[3]mission_Actors[1]Relationship_Group = Friend
Objectives[3]mission_Actors[1]AddBlip = False
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 100
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = Unarmed
Objectives[3]mission_Actors[1]Variation = Random
Objectives[3]mission_Actors[1]Task = 2
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 0
Objectives[3]mission_Actors[2]positionX = -817,3015
Objectives[3]mission_Actors[2]positionY = 327,2112
Objectives[3]mission_Actors[2]positionZ = 86,80877
Objectives[3]mission_Actors[2]Heading = 147,8193
Objectives[3]mission_Actors[2]String_Name = a_f_y_vinewood_04
Objectives[3]mission_Actors[2]Relationship_Group = Friend
Objectives[3]mission_Actors[2]AddBlip = False
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = False
Objectives[3]mission_Actors[2]SetHealth = 100
Objectives[3]mission_Actors[2]DieFromHeadShot = True
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 30
Objectives[3]mission_Actors[2]Hearing_Range = 30
Objectives[3]mission_Actors[2]CombatMovement = Offensive
Objectives[3]mission_Actors[2]weapon = Unarmed
Objectives[3]mission_Actors[2]Variation = Random
Objectives[3]mission_Actors[2]Task = 2
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 0
Objectives[3]mission_Actors[3]positionX = -834,0731
Objectives[3]mission_Actors[3]positionY = 323,9724
Objectives[3]mission_Actors[3]positionZ = 86,81757
Objectives[3]mission_Actors[3]Heading = 257,8193
Objectives[3]mission_Actors[3]String_Name = a_f_y_vinewood_04
Objectives[3]mission_Actors[3]Relationship_Group = Friend
Objectives[3]mission_Actors[3]AddBlip = False
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincible = False
Objectives[3]mission_Actors[3]SetHealth = 100
Objectives[3]mission_Actors[3]DieFromHeadShot = True
Objectives[3]mission_Actors[3]CanExitVehicle = True
Objectives[3]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[3]AlwaysFight = True
Objectives[3]mission_Actors[3]Seeing_Range = 30
Objectives[3]mission_Actors[3]Hearing_Range = 30
Objectives[3]mission_Actors[3]CombatMovement = Offensive
Objectives[3]mission_Actors[3]weapon = Unarmed
Objectives[3]mission_Actors[3]Variation = Random
Objectives[3]mission_Actors[3]Task = 2
Objectives[3]mission_Actors[3]Task_Guard_Range = 5
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[4]Survive_Number = 0
Objectives[3]mission_Actors[4]Failed_Text = 
Objectives[3]mission_Actors[4]Remove_After = 0
Objectives[3]mission_Actors[4]positionX = -832,4846
Objectives[3]mission_Actors[4]positionY = 336,6797
Objectives[3]mission_Actors[4]positionZ = 86,82079
Objectives[3]mission_Actors[4]Heading = 257,8193
Objectives[3]mission_Actors[4]String_Name = a_f_y_vinewood_04
Objectives[3]mission_Actors[4]Relationship_Group = Friend
Objectives[3]mission_Actors[4]AddBlip = False
Objectives[3]mission_Actors[4]ShowCone = False
Objectives[3]mission_Actors[4]Invincible = False
Objectives[3]mission_Actors[4]SetHealth = 100
Objectives[3]mission_Actors[4]DieFromHeadShot = True
Objectives[3]mission_Actors[4]CanExitVehicle = True
Objectives[3]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[4]AlwaysFight = True
Objectives[3]mission_Actors[4]Seeing_Range = 30
Objectives[3]mission_Actors[4]Hearing_Range = 30
Objectives[3]mission_Actors[4]CombatMovement = Offensive
Objectives[3]mission_Actors[4]weapon = Unarmed
Objectives[3]mission_Actors[4]Variation = Random
Objectives[3]mission_Actors[4]Task = 2
Objectives[3]mission_Actors[4]Task_Guard_Range = 5
Objectives[3]mission_Actors[4]Task_Stay_In_Range = True
Objectives[3]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[4]Task_Scenario = NONE
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 2
Objectives[3]ObjectiveMessages[0]positionX = 1955,874
Objectives[3]ObjectiveMessages[0]positionY = -203,3597
Objectives[3]ObjectiveMessages[0]positionZ = 270,8892
Objectives[3]ObjectiveMessages[0]Message = ~p~Fuck, this always hurt.
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = False
Objectives[3]ObjectiveMessages[0]Delay = True
Objectives[3]ObjectiveMessages[0]DelayTime = 6
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = 1957,195
Objectives[3]ObjectiveMessages[1]positionY = -196,7291
Objectives[3]ObjectiveMessages[1]positionZ = 267,4699
Objectives[3]ObjectiveMessages[1]Message = Okay, it was good, we're done here, pack everything and move to the next set.
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 9
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = True
Objectives[3]ObjectiveMessages[1]TypeTextMesage = False
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = -844,6257
Objectives[4]positionY = 314,058
Objectives[4]positionZ = 85,1358
Objectives[4]SetPlayerActor_Use_Player = True
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[4]SetPlayerActor_Use_Actor = False
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = True
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = False
Objectives[4]Int_Task = 0
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Hint_Objective
Objectives[5]Text = 
Objectives[5]positionX = -850,318
Objectives[5]positionY = 330,0085
Objectives[5]positionZ = 85,13766
Objectives[5]Hint_Time = 12
Objectives[5]Hint_FOV = 40
Objectives[5]Hint_Use_Position = False
Objectives[5]Hint_Use_Player = False
Objectives[5]Hint_Use_Actor = True
Objectives[5]Hint_Use_Vehicle = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 4
Objectives[5]ObjectiveMessages[0]positionX = 1961,228
Objectives[5]ObjectiveMessages[0]positionY = -189,2577
Objectives[5]ObjectiveMessages[0]positionZ = 265,0357
Objectives[5]ObjectiveMessages[0]Message = ~p~Did it look good?
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = 1962,548
Objectives[5]ObjectiveMessages[1]positionY = -184,8832
Objectives[5]ObjectiveMessages[1]positionZ = 263,7025
Objectives[5]ObjectiveMessages[1]Message = ~b~Yes, perfect.
Objectives[5]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = White
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 2
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = True
Objectives[5]ObjectiveMessages[1]TypeTextMesage = False
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = 1964,392
Objectives[5]ObjectiveMessages[2]positionY = -180,2346
Objectives[5]ObjectiveMessages[2]positionZ = 263,1889
Objectives[5]ObjectiveMessages[2]Message = ~p~Well, because I won't throw myself out of that building again.
Objectives[5]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[2]Sender = 
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = White
Objectives[5]ObjectiveMessages[2]PlayFromStart = False
Objectives[5]ObjectiveMessages[2]Delay = True
Objectives[5]ObjectiveMessages[2]DelayTime = 4
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = True
Objectives[5]ObjectiveMessages[2]TypeTextMesage = False
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[3]positionX = 1966,611
Objectives[5]ObjectiveMessages[3]positionY = -174,813
Objectives[5]ObjectiveMessages[3]positionZ = 263,7233
Objectives[5]ObjectiveMessages[3]Message = ~b~Come on, let's go.
Objectives[5]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[3]Sender = 
Objectives[5]ObjectiveMessages[3]Subject = 
Objectives[5]ObjectiveMessages[3]MessageColor = White
Objectives[5]ObjectiveMessages[3]PlayFromStart = False
Objectives[5]ObjectiveMessages[3]Delay = True
Objectives[5]ObjectiveMessages[3]DelayTime = 10
Objectives[5]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[3]TypeSubtitle = True
Objectives[5]ObjectiveMessages[3]TypeTextMesage = False
Objectives[5]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = -836,2149
Objectives[6]positionY = 309,5899
Objectives[6]positionZ = 85,18439
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 99
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]TaskListCount = 2
Objectives[6]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[6]Task_List[0]positionX = -836,5889
Objectives[6]Task_List[0]positionY = 326,2266
Objectives[6]Task_List[0]positionZ = 86,31537
Objectives[6]Task_List[0]Block = True
Objectives[6]Task_List[1]Type = EnterVehicle
Objectives[6]Task_List[1]PositionX = -839,0002
Objectives[6]Task_List[1]PositionY = 309,0981
Objectives[6]Task_List[1]PositionZ = 85,58081
Objectives[6]Task_List[1]Speed = 1
Objectives[6]Task_List[1]SeatIndex = -1
Objectives[6]Task_List[1]TaskIndex = 1
Objectives[6]Task_List[1]Warp = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = 
Objectives[7]CollectPickupsAddBlips = True
Objectives[7]FaildText = 
Objectives[7]Type = Collect_Pickup
Objectives[7]positionX = -818,0499
Objectives[7]positionY = 341,9643
Objectives[7]positionZ = 85,80084
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 2
Objectives[7]ObjectiveMessages[0]positionX = 1971,352
Objectives[7]ObjectiveMessages[0]positionY = -169,1061
Objectives[7]ObjectiveMessages[0]positionZ = 264,9861
Objectives[7]ObjectiveMessages[0]Message = ~p~Okay... where is my purse?
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 1973,651
Objectives[7]ObjectiveMessages[1]positionY = -165,163
Objectives[7]ObjectiveMessages[1]positionZ = 263,8871
Objectives[7]ObjectiveMessages[1]Message = ~b~I put it there, on the wall.
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 3
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[8]Text = 
Objectives[8]FaildText = 
Objectives[8]Type = Enter_Vehicle
Objectives[8]positionX = -838,3926
Objectives[8]positionY = 311,5247
Objectives[8]positionZ = 85,16193
Objectives[8]EnterVehicle_AsPassenger = True
Objectives[8]EnterVehicle_CanExit = True
Objectives[8]EnterVehicle_SetIsWanted = False
Objectives[8]EnterVehicle_SeatIndex = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = 
Objectives[9]positionX = -838,3926
Objectives[9]positionY = 311,5247
Objectives[9]positionZ = 85,16193
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 99
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]TaskListCount = 11
Objectives[9]Task_List[0]Type = EnterVehicle
Objectives[9]Task_List[0]PositionX = -838,3926
Objectives[9]Task_List[0]PositionY = 311,5247
Objectives[9]Task_List[0]PositionZ = 85,66193
Objectives[9]Task_List[0]Speed = 4
Objectives[9]Task_List[0]SeatIndex = -1
Objectives[9]Task_List[0]TaskIndex = 0
Objectives[9]Task_List[0]Warp = False
Objectives[9]Task_List[1]Type = Drive
Objectives[9]Task_List[1]PositionX = -889,4359
Objectives[9]Task_List[1]PositionY = 402,2177
Objectives[9]Task_List[1]PositionZ = 85,19897
Objectives[9]Task_List[1]Speed = 5
Objectives[9]Task_List[1]StopBeforeVehicles = True
Objectives[9]Task_List[1]StopBeforeActors = True
Objectives[9]Task_List[1]AvoidVehicles = True
Objectives[9]Task_List[1]AvoidEmptyVehicles = True
Objectives[9]Task_List[1]AvoidActors = True
Objectives[9]Task_List[1]AvoidObjects = True
Objectives[9]Task_List[1]StopAtLights = False
Objectives[9]Task_List[1]UseBlinkers = True
Objectives[9]Task_List[1]AllowGoingWrongWay = True
Objectives[9]Task_List[1]Reverse = False
Objectives[9]Task_List[1]TakeShortestPath = False
Objectives[9]Task_List[1]IgnoreRoads = False
Objectives[9]Task_List[1]IgnoreAllPathing = False
Objectives[9]Task_List[1]AvoidHighWays = False
Objectives[9]Task_List[2]Type = Drive
Objectives[9]Task_List[2]PositionX = -1064,692
Objectives[9]Task_List[2]PositionY = 341,8141
Objectives[9]Task_List[2]PositionZ = 66,70018
Objectives[9]Task_List[2]Speed = 10
Objectives[9]Task_List[2]StopBeforeVehicles = True
Objectives[9]Task_List[2]StopBeforeActors = True
Objectives[9]Task_List[2]AvoidVehicles = True
Objectives[9]Task_List[2]AvoidEmptyVehicles = False
Objectives[9]Task_List[2]AvoidActors = False
Objectives[9]Task_List[2]AvoidObjects = True
Objectives[9]Task_List[2]StopAtLights = True
Objectives[9]Task_List[2]UseBlinkers = True
Objectives[9]Task_List[2]AllowGoingWrongWay = False
Objectives[9]Task_List[2]Reverse = False
Objectives[9]Task_List[2]TakeShortestPath = False
Objectives[9]Task_List[2]IgnoreRoads = False
Objectives[9]Task_List[2]IgnoreAllPathing = False
Objectives[9]Task_List[2]AvoidHighWays = False
Objectives[9]Task_List[3]Type = Drive
Objectives[9]Task_List[3]PositionX = -2173,936
Objectives[9]Task_List[3]PositionY = -316,8466
Objectives[9]Task_List[3]PositionZ = 12,48115
Objectives[9]Task_List[3]Speed = 15
Objectives[9]Task_List[3]StopBeforeVehicles = True
Objectives[9]Task_List[3]StopBeforeActors = True
Objectives[9]Task_List[3]AvoidVehicles = False
Objectives[9]Task_List[3]AvoidEmptyVehicles = True
Objectives[9]Task_List[3]AvoidActors = False
Objectives[9]Task_List[3]AvoidObjects = True
Objectives[9]Task_List[3]StopAtLights = True
Objectives[9]Task_List[3]UseBlinkers = True
Objectives[9]Task_List[3]AllowGoingWrongWay = False
Objectives[9]Task_List[3]Reverse = False
Objectives[9]Task_List[3]TakeShortestPath = False
Objectives[9]Task_List[3]IgnoreRoads = False
Objectives[9]Task_List[3]IgnoreAllPathing = False
Objectives[9]Task_List[3]AvoidHighWays = False
Objectives[9]Task_List[4]Type = Drive
Objectives[9]Task_List[4]PositionX = -2978,884
Objectives[9]Task_List[4]PositionY = 501,3614
Objectives[9]Task_List[4]PositionZ = 14,8752
Objectives[9]Task_List[4]Speed = 50
Objectives[9]Task_List[4]StopBeforeVehicles = True
Objectives[9]Task_List[4]StopBeforeActors = True
Objectives[9]Task_List[4]AvoidVehicles = False
Objectives[9]Task_List[4]AvoidEmptyVehicles = True
Objectives[9]Task_List[4]AvoidActors = False
Objectives[9]Task_List[4]AvoidObjects = True
Objectives[9]Task_List[4]StopAtLights = True
Objectives[9]Task_List[4]UseBlinkers = True
Objectives[9]Task_List[4]AllowGoingWrongWay = False
Objectives[9]Task_List[4]Reverse = False
Objectives[9]Task_List[4]TakeShortestPath = False
Objectives[9]Task_List[4]IgnoreRoads = False
Objectives[9]Task_List[4]IgnoreAllPathing = False
Objectives[9]Task_List[4]AvoidHighWays = False
Objectives[9]Task_List[5]Type = Drive
Objectives[9]Task_List[5]PositionX = -2992,065
Objectives[9]Task_List[5]PositionY = 1602,657
Objectives[9]Task_List[5]PositionZ = 29,30102
Objectives[9]Task_List[5]Speed = 50
Objectives[9]Task_List[5]StopBeforeVehicles = True
Objectives[9]Task_List[5]StopBeforeActors = True
Objectives[9]Task_List[5]AvoidVehicles = False
Objectives[9]Task_List[5]AvoidEmptyVehicles = True
Objectives[9]Task_List[5]AvoidActors = False
Objectives[9]Task_List[5]AvoidObjects = True
Objectives[9]Task_List[5]StopAtLights = True
Objectives[9]Task_List[5]UseBlinkers = True
Objectives[9]Task_List[5]AllowGoingWrongWay = False
Objectives[9]Task_List[5]Reverse = False
Objectives[9]Task_List[5]TakeShortestPath = False
Objectives[9]Task_List[5]IgnoreRoads = False
Objectives[9]Task_List[5]IgnoreAllPathing = False
Objectives[9]Task_List[5]AvoidHighWays = False
Objectives[9]Task_List[6]Type = Drive
Objectives[9]Task_List[6]PositionX = -2603,682
Objectives[9]Task_List[6]PositionY = 2956,345
Objectives[9]Task_List[6]PositionZ = 16,19499
Objectives[9]Task_List[6]Speed = 50
Objectives[9]Task_List[6]StopBeforeVehicles = True
Objectives[9]Task_List[6]StopBeforeActors = True
Objectives[9]Task_List[6]AvoidVehicles = False
Objectives[9]Task_List[6]AvoidEmptyVehicles = True
Objectives[9]Task_List[6]AvoidActors = False
Objectives[9]Task_List[6]AvoidObjects = True
Objectives[9]Task_List[6]StopAtLights = True
Objectives[9]Task_List[6]UseBlinkers = True
Objectives[9]Task_List[6]AllowGoingWrongWay = False
Objectives[9]Task_List[6]Reverse = False
Objectives[9]Task_List[6]TakeShortestPath = False
Objectives[9]Task_List[6]IgnoreRoads = False
Objectives[9]Task_List[6]IgnoreAllPathing = False
Objectives[9]Task_List[6]AvoidHighWays = False
Objectives[9]Task_List[7]Type = Drive
Objectives[9]Task_List[7]PositionX = -2166,77
Objectives[9]Task_List[7]PositionY = 4426,844
Objectives[9]Task_List[7]PositionZ = 60,79917
Objectives[9]Task_List[7]Speed = 50
Objectives[9]Task_List[7]StopBeforeVehicles = True
Objectives[9]Task_List[7]StopBeforeActors = True
Objectives[9]Task_List[7]AvoidVehicles = False
Objectives[9]Task_List[7]AvoidEmptyVehicles = True
Objectives[9]Task_List[7]AvoidActors = False
Objectives[9]Task_List[7]AvoidObjects = True
Objectives[9]Task_List[7]StopAtLights = True
Objectives[9]Task_List[7]UseBlinkers = True
Objectives[9]Task_List[7]AllowGoingWrongWay = False
Objectives[9]Task_List[7]Reverse = False
Objectives[9]Task_List[7]TakeShortestPath = False
Objectives[9]Task_List[7]IgnoreRoads = False
Objectives[9]Task_List[7]IgnoreAllPathing = False
Objectives[9]Task_List[7]AvoidHighWays = False
Objectives[9]Task_List[8]Type = Drive
Objectives[9]Task_List[8]PositionX = -1279,915
Objectives[9]Task_List[8]PositionY = 5252,042
Objectives[9]Task_List[8]PositionZ = 51,33907
Objectives[9]Task_List[8]Speed = 50
Objectives[9]Task_List[8]StopBeforeVehicles = True
Objectives[9]Task_List[8]StopBeforeActors = True
Objectives[9]Task_List[8]AvoidVehicles = False
Objectives[9]Task_List[8]AvoidEmptyVehicles = True
Objectives[9]Task_List[8]AvoidActors = False
Objectives[9]Task_List[8]AvoidObjects = True
Objectives[9]Task_List[8]StopAtLights = True
Objectives[9]Task_List[8]UseBlinkers = True
Objectives[9]Task_List[8]AllowGoingWrongWay = False
Objectives[9]Task_List[8]Reverse = False
Objectives[9]Task_List[8]TakeShortestPath = False
Objectives[9]Task_List[8]IgnoreRoads = False
Objectives[9]Task_List[8]IgnoreAllPathing = False
Objectives[9]Task_List[8]AvoidHighWays = False
Objectives[9]Task_List[9]Type = Drive
Objectives[9]Task_List[9]PositionX = -866,3394
Objectives[9]Task_List[9]PositionY = 5432,862
Objectives[9]Task_List[9]PositionZ = 34,43331
Objectives[9]Task_List[9]Speed = 50
Objectives[9]Task_List[9]StopBeforeVehicles = True
Objectives[9]Task_List[9]StopBeforeActors = True
Objectives[9]Task_List[9]AvoidVehicles = False
Objectives[9]Task_List[9]AvoidEmptyVehicles = True
Objectives[9]Task_List[9]AvoidActors = False
Objectives[9]Task_List[9]AvoidObjects = True
Objectives[9]Task_List[9]StopAtLights = True
Objectives[9]Task_List[9]UseBlinkers = True
Objectives[9]Task_List[9]AllowGoingWrongWay = False
Objectives[9]Task_List[9]Reverse = False
Objectives[9]Task_List[9]TakeShortestPath = False
Objectives[9]Task_List[9]IgnoreRoads = False
Objectives[9]Task_List[9]IgnoreAllPathing = False
Objectives[9]Task_List[9]AvoidHighWays = False
Objectives[9]Task_List[10]Type = Drive
Objectives[9]Task_List[10]PositionX = -750,5004
Objectives[9]Task_List[10]PositionY = 5541,892
Objectives[9]Task_List[10]PositionZ = 32,98569
Objectives[9]Task_List[10]Speed = 10
Objectives[9]Task_List[10]StopBeforeVehicles = True
Objectives[9]Task_List[10]StopBeforeActors = True
Objectives[9]Task_List[10]AvoidVehicles = False
Objectives[9]Task_List[10]AvoidEmptyVehicles = True
Objectives[9]Task_List[10]AvoidActors = False
Objectives[9]Task_List[10]AvoidObjects = True
Objectives[9]Task_List[10]StopAtLights = True
Objectives[9]Task_List[10]UseBlinkers = True
Objectives[9]Task_List[10]AllowGoingWrongWay = False
Objectives[9]Task_List[10]Reverse = False
Objectives[9]Task_List[10]TakeShortestPath = False
Objectives[9]Task_List[10]IgnoreRoads = False
Objectives[9]Task_List[10]IgnoreAllPathing = False
Objectives[9]Task_List[10]AvoidHighWays = False
Objectives[9]mission_ActorsCount = 11
Objectives[9]mission_Actors[0]SpawnInVehicle = True
Objectives[9]mission_Actors[0]SeatIndex = -1
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = -839,3867
Objectives[9]mission_Actors[0]positionY = 364,1352
Objectives[9]mission_Actors[0]positionZ = 87,13919
Objectives[9]mission_Actors[0]Heading = 88,93867
Objectives[9]mission_Actors[0]String_Name = s_m_y_xmech_02
Objectives[9]mission_Actors[0]Relationship_Group = Friend
Objectives[9]mission_Actors[0]AddBlip = False
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 100
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = Unarmed
Objectives[9]mission_Actors[0]Variation = Random
Objectives[9]mission_Actors[0]Task = 99
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[0]Task_List_Count = 3
Objectives[9]mission_Actors[0]Task_Repeat = False
Objectives[9]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[9]mission_Actors[0]Task_List[0]PositionX = -841,1221
Objectives[9]mission_Actors[0]Task_List[0]PositionY = 364,4997
Objectives[9]mission_Actors[0]Task_List[0]PositionZ = 86,57176
Objectives[9]mission_Actors[0]Task_List[0]Block = True
Objectives[9]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[9]mission_Actors[0]Task_List[1]PositionX = -841,1221
Objectives[9]mission_Actors[0]Task_List[1]PositionY = 364,4997
Objectives[9]mission_Actors[0]Task_List[1]PositionZ = 86,57176
Objectives[9]mission_Actors[0]Task_List[1]Speed = 1
Objectives[9]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[9]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[9]mission_Actors[0]Task_List[2]Type = VehicleFollow(Player)
Objectives[9]mission_Actors[0]Task_List[2]PositionX = -841,1221
Objectives[9]mission_Actors[0]Task_List[2]PositionY = 364,4997
Objectives[9]mission_Actors[0]Task_List[2]PositionZ = 86,57176
Objectives[9]mission_Actors[0]Task_List[2]speed = 15
Objectives[9]mission_Actors[0]Task_List[2]minDistance = 15
Objectives[9]mission_Actors[1]SpawnInVehicle = True
Objectives[9]mission_Actors[1]SeatIndex = -1
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = -851,3697
Objectives[9]mission_Actors[1]positionY = 376,3654
Objectives[9]mission_Actors[1]positionZ = 87,45563
Objectives[9]mission_Actors[1]Heading = 358,2831
Objectives[9]mission_Actors[1]String_Name = s_m_y_xmech_01
Objectives[9]mission_Actors[1]Relationship_Group = Friend
Objectives[9]mission_Actors[1]AddBlip = False
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 100
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = Unarmed
Objectives[9]mission_Actors[1]Variation = Random
Objectives[9]mission_Actors[1]Task = 99
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[1]Task_List_Count = 3
Objectives[9]mission_Actors[1]Task_Repeat = False
Objectives[9]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[9]mission_Actors[1]Task_List[0]PositionX = -852,8671
Objectives[9]mission_Actors[1]Task_List[0]PositionY = 377,6256
Objectives[9]mission_Actors[1]Task_List[0]PositionZ = 86,83189
Objectives[9]mission_Actors[1]Task_List[0]Block = True
Objectives[9]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[9]mission_Actors[1]Task_List[1]PositionX = -852,8671
Objectives[9]mission_Actors[1]Task_List[1]PositionY = 377,6256
Objectives[9]mission_Actors[1]Task_List[1]PositionZ = 86,83189
Objectives[9]mission_Actors[1]Task_List[1]Speed = 1
Objectives[9]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[9]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[9]mission_Actors[1]Task_List[2]Type = VehicleFollow(Player)
Objectives[9]mission_Actors[1]Task_List[2]PositionX = -852,8671
Objectives[9]mission_Actors[1]Task_List[2]PositionY = 377,6256
Objectives[9]mission_Actors[1]Task_List[2]PositionZ = 86,83189
Objectives[9]mission_Actors[1]Task_List[2]speed = 15
Objectives[9]mission_Actors[1]Task_List[2]minDistance = 15
Objectives[9]mission_Actors[2]SpawnInVehicle = True
Objectives[9]mission_Actors[2]SeatIndex = -1
Objectives[9]mission_Actors[2]Survive_Number = 0
Objectives[9]mission_Actors[2]Failed_Text = 
Objectives[9]mission_Actors[2]Remove_After = 0
Objectives[9]mission_Actors[2]positionX = -851,2432
Objectives[9]mission_Actors[2]positionY = 392,3369
Objectives[9]mission_Actors[2]positionZ = 87,478
Objectives[9]mission_Actors[2]Heading = 357,2453
Objectives[9]mission_Actors[2]String_Name = s_m_y_xmech_01
Objectives[9]mission_Actors[2]Relationship_Group = Friend
Objectives[9]mission_Actors[2]AddBlip = False
Objectives[9]mission_Actors[2]ShowCone = False
Objectives[9]mission_Actors[2]Invincible = False
Objectives[9]mission_Actors[2]SetHealth = 100
Objectives[9]mission_Actors[2]DieFromHeadShot = True
Objectives[9]mission_Actors[2]CanExitVehicle = True
Objectives[9]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[2]AlwaysFight = True
Objectives[9]mission_Actors[2]Seeing_Range = 30
Objectives[9]mission_Actors[2]Hearing_Range = 30
Objectives[9]mission_Actors[2]CombatMovement = Offensive
Objectives[9]mission_Actors[2]weapon = 0
Objectives[9]mission_Actors[2]Variation = Random
Objectives[9]mission_Actors[2]Task = 99
Objectives[9]mission_Actors[2]Task_Guard_Range = 5
Objectives[9]mission_Actors[2]Task_Stay_In_Range = True
Objectives[9]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[2]Task_Scenario = NONE
Objectives[9]mission_Actors[2]Task_List_Count = 3
Objectives[9]mission_Actors[2]Task_Repeat = False
Objectives[9]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[9]mission_Actors[2]Task_List[0]PositionX = -851,6089
Objectives[9]mission_Actors[2]Task_List[0]PositionY = 393,6264
Objectives[9]mission_Actors[2]Task_List[0]PositionZ = 86,82099
Objectives[9]mission_Actors[2]Task_List[0]Block = True
Objectives[9]mission_Actors[2]Task_List[1]Type = EnterVehicle
Objectives[9]mission_Actors[2]Task_List[1]PositionX = -851,6089
Objectives[9]mission_Actors[2]Task_List[1]PositionY = 393,6264
Objectives[9]mission_Actors[2]Task_List[1]PositionZ = 86,82099
Objectives[9]mission_Actors[2]Task_List[1]Speed = 1
Objectives[9]mission_Actors[2]Task_List[1]SeatIndex = -1
Objectives[9]mission_Actors[2]Task_List[1]TaskIndex = 1
Objectives[9]mission_Actors[2]Task_List[2]Type = VehicleFollow(Player)
Objectives[9]mission_Actors[2]Task_List[2]PositionX = -851,6089
Objectives[9]mission_Actors[2]Task_List[2]PositionY = 393,6264
Objectives[9]mission_Actors[2]Task_List[2]PositionZ = 86,82099
Objectives[9]mission_Actors[2]Task_List[2]speed = 15
Objectives[9]mission_Actors[2]Task_List[2]minDistance = 15
Objectives[9]mission_Actors[3]SpawnInVehicle = True
Objectives[9]mission_Actors[3]SeatIndex = -1
Objectives[9]mission_Actors[3]Survive_Number = 0
Objectives[9]mission_Actors[3]Failed_Text = 
Objectives[9]mission_Actors[3]Remove_After = 0
Objectives[9]mission_Actors[3]positionX = -851,4286
Objectives[9]mission_Actors[3]positionY = 402,9124
Objectives[9]mission_Actors[3]positionZ = 86,99808
Objectives[9]mission_Actors[3]Heading = 2,663833
Objectives[9]mission_Actors[3]String_Name = s_m_y_xmech_01
Objectives[9]mission_Actors[3]Relationship_Group = Friend
Objectives[9]mission_Actors[3]AddBlip = False
Objectives[9]mission_Actors[3]ShowCone = False
Objectives[9]mission_Actors[3]Invincible = False
Objectives[9]mission_Actors[3]SetHealth = 100
Objectives[9]mission_Actors[3]DieFromHeadShot = True
Objectives[9]mission_Actors[3]CanExitVehicle = True
Objectives[9]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[3]AlwaysFight = True
Objectives[9]mission_Actors[3]Seeing_Range = 30
Objectives[9]mission_Actors[3]Hearing_Range = 30
Objectives[9]mission_Actors[3]CombatMovement = Offensive
Objectives[9]mission_Actors[3]weapon = Unarmed
Objectives[9]mission_Actors[3]Variation = Random
Objectives[9]mission_Actors[3]Task = 99
Objectives[9]mission_Actors[3]Task_Guard_Range = 5
Objectives[9]mission_Actors[3]Task_Stay_In_Range = True
Objectives[9]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[3]Task_Scenario = NONE
Objectives[9]mission_Actors[3]Task_List_Count = 3
Objectives[9]mission_Actors[3]Task_Repeat = False
Objectives[9]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[9]mission_Actors[3]Task_List[0]PositionX = -853,0601
Objectives[9]mission_Actors[3]Task_List[0]PositionY = 402,6478
Objectives[9]mission_Actors[3]Task_List[0]PositionZ = 86,77403
Objectives[9]mission_Actors[3]Task_List[0]Block = True
Objectives[9]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[9]mission_Actors[3]Task_List[1]PositionX = -853,0601
Objectives[9]mission_Actors[3]Task_List[1]PositionY = 402,6478
Objectives[9]mission_Actors[3]Task_List[1]PositionZ = 86,77403
Objectives[9]mission_Actors[3]Task_List[1]Speed = 1
Objectives[9]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[9]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[9]mission_Actors[3]Task_List[2]Type = VehicleFollow(Player)
Objectives[9]mission_Actors[3]Task_List[2]PositionX = -853,0601
Objectives[9]mission_Actors[3]Task_List[2]PositionY = 402,6478
Objectives[9]mission_Actors[3]Task_List[2]PositionZ = 86,77403
Objectives[9]mission_Actors[3]Task_List[2]speed = 15
Objectives[9]mission_Actors[3]Task_List[2]minDistance = 15
Objectives[9]mission_Actors[4]SpawnInVehicle = True
Objectives[9]mission_Actors[4]SeatIndex = -1
Objectives[9]mission_Actors[4]Survive_Number = 0
Objectives[9]mission_Actors[4]Failed_Text = 
Objectives[9]mission_Actors[4]Remove_After = 0
Objectives[9]mission_Actors[4]positionX = -849,8393
Objectives[9]mission_Actors[4]positionY = 351,6144
Objectives[9]mission_Actors[4]positionZ = 86,7882
Objectives[9]mission_Actors[4]Heading = 3,782935
Objectives[9]mission_Actors[4]String_Name = s_m_y_xmech_01
Objectives[9]mission_Actors[4]Relationship_Group = Friend
Objectives[9]mission_Actors[4]AddBlip = False
Objectives[9]mission_Actors[4]ShowCone = False
Objectives[9]mission_Actors[4]Invincible = False
Objectives[9]mission_Actors[4]SetHealth = 100
Objectives[9]mission_Actors[4]DieFromHeadShot = True
Objectives[9]mission_Actors[4]CanExitVehicle = True
Objectives[9]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[4]AlwaysFight = True
Objectives[9]mission_Actors[4]Seeing_Range = 30
Objectives[9]mission_Actors[4]Hearing_Range = 30
Objectives[9]mission_Actors[4]CombatMovement = Offensive
Objectives[9]mission_Actors[4]weapon = Unarmed
Objectives[9]mission_Actors[4]Variation = Random
Objectives[9]mission_Actors[4]Task = 99
Objectives[9]mission_Actors[4]Task_Guard_Range = 5
Objectives[9]mission_Actors[4]Task_Stay_In_Range = True
Objectives[9]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[4]Task_Scenario = NONE
Objectives[9]mission_Actors[4]Task_List_Count = 3
Objectives[9]mission_Actors[4]Task_Repeat = False
Objectives[9]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[9]mission_Actors[4]Task_List[0]PositionX = -851,2231
Objectives[9]mission_Actors[4]Task_List[0]PositionY = 355,6514
Objectives[9]mission_Actors[4]Task_List[0]PositionZ = 86,22912
Objectives[9]mission_Actors[4]Task_List[0]Block = True
Objectives[9]mission_Actors[4]Task_List[1]Type = EnterVehicle
Objectives[9]mission_Actors[4]Task_List[1]PositionX = -851,2231
Objectives[9]mission_Actors[4]Task_List[1]PositionY = 355,6514
Objectives[9]mission_Actors[4]Task_List[1]PositionZ = 86,22912
Objectives[9]mission_Actors[4]Task_List[1]Speed = 1
Objectives[9]mission_Actors[4]Task_List[1]SeatIndex = -1
Objectives[9]mission_Actors[4]Task_List[1]TaskIndex = 1
Objectives[9]mission_Actors[4]Task_List[2]Type = VehicleFollow(Player)
Objectives[9]mission_Actors[4]Task_List[2]PositionX = -851,2231
Objectives[9]mission_Actors[4]Task_List[2]PositionY = 355,6514
Objectives[9]mission_Actors[4]Task_List[2]PositionZ = 86,22912
Objectives[9]mission_Actors[4]Task_List[2]speed = 15
Objectives[9]mission_Actors[4]Task_List[2]minDistance = 15
Objectives[9]mission_Actors[5]SpawnInVehicle = True
Objectives[9]mission_Actors[5]SeatIndex = -1
Objectives[9]mission_Actors[5]Survive_Number = 0
Objectives[9]mission_Actors[5]Failed_Text = 
Objectives[9]mission_Actors[5]Remove_After = 0
Objectives[9]mission_Actors[5]positionX = -848,9146
Objectives[9]mission_Actors[5]positionY = 341,506
Objectives[9]mission_Actors[5]positionZ = 86,27376
Objectives[9]mission_Actors[5]Heading = 6,231033
Objectives[9]mission_Actors[5]String_Name = s_m_y_xmech_01
Objectives[9]mission_Actors[5]Relationship_Group = Friend
Objectives[9]mission_Actors[5]AddBlip = False
Objectives[9]mission_Actors[5]ShowCone = False
Objectives[9]mission_Actors[5]Invincible = False
Objectives[9]mission_Actors[5]SetHealth = 100
Objectives[9]mission_Actors[5]DieFromHeadShot = True
Objectives[9]mission_Actors[5]CanExitVehicle = True
Objectives[9]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[5]AlwaysFight = True
Objectives[9]mission_Actors[5]Seeing_Range = 30
Objectives[9]mission_Actors[5]Hearing_Range = 30
Objectives[9]mission_Actors[5]CombatMovement = Offensive
Objectives[9]mission_Actors[5]weapon = Unarmed
Objectives[9]mission_Actors[5]Variation = Random
Objectives[9]mission_Actors[5]Task = 99
Objectives[9]mission_Actors[5]Task_Guard_Range = 5
Objectives[9]mission_Actors[5]Task_Stay_In_Range = True
Objectives[9]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[5]Task_Scenario = NONE
Objectives[9]mission_Actors[5]Task_List_Count = 3
Objectives[9]mission_Actors[5]Task_Repeat = False
Objectives[9]mission_Actors[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[9]mission_Actors[5]Task_List[0]PositionX = -847,5925
Objectives[9]mission_Actors[5]Task_List[0]PositionY = 343,3707
Objectives[9]mission_Actors[5]Task_List[0]PositionZ = 85,94182
Objectives[9]mission_Actors[5]Task_List[0]Block = True
Objectives[9]mission_Actors[5]Task_List[1]Type = EnterVehicle
Objectives[9]mission_Actors[5]Task_List[1]PositionX = -847,5925
Objectives[9]mission_Actors[5]Task_List[1]PositionY = 343,3707
Objectives[9]mission_Actors[5]Task_List[1]PositionZ = 85,94182
Objectives[9]mission_Actors[5]Task_List[1]Speed = 1
Objectives[9]mission_Actors[5]Task_List[1]SeatIndex = -1
Objectives[9]mission_Actors[5]Task_List[1]TaskIndex = 1
Objectives[9]mission_Actors[5]Task_List[2]Type = VehicleFollow(Player)
Objectives[9]mission_Actors[5]Task_List[2]PositionX = -847,5925
Objectives[9]mission_Actors[5]Task_List[2]PositionY = 343,3707
Objectives[9]mission_Actors[5]Task_List[2]PositionZ = 85,94182
Objectives[9]mission_Actors[5]Task_List[2]speed = 15
Objectives[9]mission_Actors[5]Task_List[2]minDistance = 15
Objectives[9]mission_Actors[6]SpawnInVehicle = True
Objectives[9]mission_Actors[6]SeatIndex = -1
Objectives[9]mission_Actors[6]Survive_Number = 0
Objectives[9]mission_Actors[6]Failed_Text = 
Objectives[9]mission_Actors[6]Remove_After = 0
Objectives[9]mission_Actors[6]positionX = -847,1942
Objectives[9]mission_Actors[6]positionY = 330,3396
Objectives[9]mission_Actors[6]positionZ = 85,98123
Objectives[9]mission_Actors[6]Heading = 10,24452
Objectives[9]mission_Actors[6]String_Name = s_m_y_xmech_01
Objectives[9]mission_Actors[6]Relationship_Group = Friend
Objectives[9]mission_Actors[6]AddBlip = False
Objectives[9]mission_Actors[6]ShowCone = False
Objectives[9]mission_Actors[6]Invincible = False
Objectives[9]mission_Actors[6]SetHealth = 100
Objectives[9]mission_Actors[6]DieFromHeadShot = True
Objectives[9]mission_Actors[6]CanExitVehicle = True
Objectives[9]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[6]AlwaysFight = True
Objectives[9]mission_Actors[6]Seeing_Range = 30
Objectives[9]mission_Actors[6]Hearing_Range = 30
Objectives[9]mission_Actors[6]CombatMovement = Offensive
Objectives[9]mission_Actors[6]weapon = Unarmed
Objectives[9]mission_Actors[6]Variation = Random
Objectives[9]mission_Actors[6]Task = 99
Objectives[9]mission_Actors[6]Task_Guard_Range = 5
Objectives[9]mission_Actors[6]Task_Stay_In_Range = True
Objectives[9]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[6]Task_Scenario = NONE
Objectives[9]mission_Actors[6]Task_List_Count = 3
Objectives[9]mission_Actors[6]Task_Repeat = False
Objectives[9]mission_Actors[6]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[9]mission_Actors[6]Task_List[0]PositionX = -849,5175
Objectives[9]mission_Actors[6]Task_List[0]PositionY = 333,356
Objectives[9]mission_Actors[6]Task_List[0]PositionZ = 85,65303
Objectives[9]mission_Actors[6]Task_List[0]Block = True
Objectives[9]mission_Actors[6]Task_List[1]Type = EnterVehicle
Objectives[9]mission_Actors[6]Task_List[1]PositionX = -849,5175
Objectives[9]mission_Actors[6]Task_List[1]PositionY = 333,356
Objectives[9]mission_Actors[6]Task_List[1]PositionZ = 85,65303
Objectives[9]mission_Actors[6]Task_List[1]Speed = 1
Objectives[9]mission_Actors[6]Task_List[1]SeatIndex = -1
Objectives[9]mission_Actors[6]Task_List[1]TaskIndex = 1
Objectives[9]mission_Actors[6]Task_List[2]Type = VehicleFollow(Player)
Objectives[9]mission_Actors[6]Task_List[2]PositionX = -849,5175
Objectives[9]mission_Actors[6]Task_List[2]PositionY = 333,356
Objectives[9]mission_Actors[6]Task_List[2]PositionZ = 85,65303
Objectives[9]mission_Actors[6]Task_List[2]speed = 15
Objectives[9]mission_Actors[6]Task_List[2]minDistance = 15
Objectives[9]mission_Actors[7]SpawnInVehicle = True
Objectives[9]mission_Actors[7]SeatIndex = -1
Objectives[9]mission_Actors[7]Survive_Number = 0
Objectives[9]mission_Actors[7]Failed_Text = 
Objectives[9]mission_Actors[7]Remove_After = 0
Objectives[9]mission_Actors[7]positionX = -821,861
Objectives[9]mission_Actors[7]positionY = 293,6363
Objectives[9]mission_Actors[7]positionZ = 86,15713
Objectives[9]mission_Actors[7]Heading = 64,7152
Objectives[9]mission_Actors[7]String_Name = s_m_y_xmech_01
Objectives[9]mission_Actors[7]Relationship_Group = Friend
Objectives[9]mission_Actors[7]AddBlip = False
Objectives[9]mission_Actors[7]ShowCone = False
Objectives[9]mission_Actors[7]Invincible = False
Objectives[9]mission_Actors[7]SetHealth = 100
Objectives[9]mission_Actors[7]DieFromHeadShot = True
Objectives[9]mission_Actors[7]CanExitVehicle = True
Objectives[9]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[7]AlwaysFight = True
Objectives[9]mission_Actors[7]Seeing_Range = 30
Objectives[9]mission_Actors[7]Hearing_Range = 30
Objectives[9]mission_Actors[7]CombatMovement = Offensive
Objectives[9]mission_Actors[7]weapon = Unarmed
Objectives[9]mission_Actors[7]Variation = Random
Objectives[9]mission_Actors[7]Task = 99
Objectives[9]mission_Actors[7]Task_Guard_Range = 5
Objectives[9]mission_Actors[7]Task_Stay_In_Range = True
Objectives[9]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[7]Task_Scenario = NONE
Objectives[9]mission_Actors[7]Task_List_Count = 3
Objectives[9]mission_Actors[7]Task_Repeat = False
Objectives[9]mission_Actors[7]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[9]mission_Actors[7]Task_List[0]PositionX = -827,5144
Objectives[9]mission_Actors[7]Task_List[0]PositionY = 291,9819
Objectives[9]mission_Actors[7]Task_List[0]PositionZ = 85,88466
Objectives[9]mission_Actors[7]Task_List[0]Block = True
Objectives[9]mission_Actors[7]Task_List[1]Type = EnterVehicle
Objectives[9]mission_Actors[7]Task_List[1]PositionX = -822,6776
Objectives[9]mission_Actors[7]Task_List[1]PositionY = 293,249
Objectives[9]mission_Actors[7]Task_List[1]PositionZ = 85,70572
Objectives[9]mission_Actors[7]Task_List[1]Speed = 1
Objectives[9]mission_Actors[7]Task_List[1]SeatIndex = -1
Objectives[9]mission_Actors[7]Task_List[1]TaskIndex = 1
Objectives[9]mission_Actors[7]Task_List[2]Type = VehicleFollow(Player)
Objectives[9]mission_Actors[7]Task_List[2]PositionX = -822,6776
Objectives[9]mission_Actors[7]Task_List[2]PositionY = 293,249
Objectives[9]mission_Actors[7]Task_List[2]PositionZ = 85,70572
Objectives[9]mission_Actors[7]Task_List[2]speed = 15
Objectives[9]mission_Actors[7]Task_List[2]minDistance = 15
Objectives[9]mission_Actors[8]SpawnInVehicle = True
Objectives[9]mission_Actors[8]SeatIndex = -1
Objectives[9]mission_Actors[8]Survive_Number = 0
Objectives[9]mission_Actors[8]Failed_Text = 
Objectives[9]mission_Actors[8]Remove_After = 0
Objectives[9]mission_Actors[8]positionX = -810,6232
Objectives[9]mission_Actors[8]positionY = 290,9789
Objectives[9]mission_Actors[8]positionZ = 85,96609
Objectives[9]mission_Actors[8]Heading = 83,15263
Objectives[9]mission_Actors[8]String_Name = s_m_y_xmech_01
Objectives[9]mission_Actors[8]Relationship_Group = Friend
Objectives[9]mission_Actors[8]AddBlip = False
Objectives[9]mission_Actors[8]ShowCone = False
Objectives[9]mission_Actors[8]Invincible = False
Objectives[9]mission_Actors[8]SetHealth = 100
Objectives[9]mission_Actors[8]DieFromHeadShot = True
Objectives[9]mission_Actors[8]CanExitVehicle = True
Objectives[9]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[8]AlwaysFight = True
Objectives[9]mission_Actors[8]Seeing_Range = 30
Objectives[9]mission_Actors[8]Hearing_Range = 30
Objectives[9]mission_Actors[8]CombatMovement = Offensive
Objectives[9]mission_Actors[8]weapon = Unarmed
Objectives[9]mission_Actors[8]Variation = Random
Objectives[9]mission_Actors[8]Task = 99
Objectives[9]mission_Actors[8]Task_Guard_Range = 5
Objectives[9]mission_Actors[8]Task_Stay_In_Range = True
Objectives[9]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[8]Task_Scenario = NONE
Objectives[9]mission_Actors[8]Task_List_Count = 3
Objectives[9]mission_Actors[8]Task_Repeat = False
Objectives[9]mission_Actors[8]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[9]mission_Actors[8]Task_List[0]PositionX = -811,5664
Objectives[9]mission_Actors[8]Task_List[0]PositionY = 288,717
Objectives[9]mission_Actors[8]Task_List[0]PositionZ = 85,70073
Objectives[9]mission_Actors[8]Task_List[0]Block = True
Objectives[9]mission_Actors[8]Task_List[1]Type = EnterVehicle
Objectives[9]mission_Actors[8]Task_List[1]PositionX = -811,5664
Objectives[9]mission_Actors[8]Task_List[1]PositionY = 288,717
Objectives[9]mission_Actors[8]Task_List[1]PositionZ = 85,70073
Objectives[9]mission_Actors[8]Task_List[1]Speed = 1
Objectives[9]mission_Actors[8]Task_List[1]SeatIndex = -1
Objectives[9]mission_Actors[8]Task_List[1]TaskIndex = 1
Objectives[9]mission_Actors[8]Task_List[2]Type = VehicleFollow(Player)
Objectives[9]mission_Actors[8]Task_List[2]PositionX = -811,5664
Objectives[9]mission_Actors[8]Task_List[2]PositionY = 288,717
Objectives[9]mission_Actors[8]Task_List[2]PositionZ = 85,70073
Objectives[9]mission_Actors[8]Task_List[2]speed = 15
Objectives[9]mission_Actors[8]Task_List[2]minDistance = 15
Objectives[9]mission_Actors[9]SpawnInVehicle = True
Objectives[9]mission_Actors[9]SeatIndex = -1
Objectives[9]mission_Actors[9]Survive_Number = 0
Objectives[9]mission_Actors[9]Failed_Text = 
Objectives[9]mission_Actors[9]Remove_After = 0
Objectives[9]mission_Actors[9]positionX = -844,3957
Objectives[9]mission_Actors[9]positionY = 322,0197
Objectives[9]mission_Actors[9]positionZ = 85,86137
Objectives[9]mission_Actors[9]Heading = 21,01301
Objectives[9]mission_Actors[9]String_Name = s_m_y_chef_01
Objectives[9]mission_Actors[9]Relationship_Group = Friend
Objectives[9]mission_Actors[9]AddBlip = False
Objectives[9]mission_Actors[9]ShowCone = False
Objectives[9]mission_Actors[9]Invincible = False
Objectives[9]mission_Actors[9]SetHealth = 100
Objectives[9]mission_Actors[9]DieFromHeadShot = True
Objectives[9]mission_Actors[9]CanExitVehicle = True
Objectives[9]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[9]AlwaysFight = True
Objectives[9]mission_Actors[9]Seeing_Range = 30
Objectives[9]mission_Actors[9]Hearing_Range = 30
Objectives[9]mission_Actors[9]CombatMovement = Offensive
Objectives[9]mission_Actors[9]weapon = Unarmed
Objectives[9]mission_Actors[9]Variation = Random
Objectives[9]mission_Actors[9]Task = 99
Objectives[9]mission_Actors[9]Task_Guard_Range = 5
Objectives[9]mission_Actors[9]Task_Stay_In_Range = True
Objectives[9]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[9]Task_Scenario = NONE
Objectives[9]mission_Actors[9]Task_List_Count = 3
Objectives[9]mission_Actors[9]Task_Repeat = False
Objectives[9]mission_Actors[9]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[9]mission_Actors[9]Task_List[0]PositionX = -844,8477
Objectives[9]mission_Actors[9]Task_List[0]PositionY = 322,0545
Objectives[9]mission_Actors[9]Task_List[0]PositionZ = 85,47619
Objectives[9]mission_Actors[9]Task_List[0]Block = True
Objectives[9]mission_Actors[9]Task_List[1]Type = EnterVehicle
Objectives[9]mission_Actors[9]Task_List[1]PositionX = -844,8477
Objectives[9]mission_Actors[9]Task_List[1]PositionY = 322,0545
Objectives[9]mission_Actors[9]Task_List[1]PositionZ = 85,47619
Objectives[9]mission_Actors[9]Task_List[1]Speed = 1
Objectives[9]mission_Actors[9]Task_List[1]SeatIndex = -1
Objectives[9]mission_Actors[9]Task_List[1]TaskIndex = 1
Objectives[9]mission_Actors[9]Task_List[2]Type = VehicleFollow(Player)
Objectives[9]mission_Actors[9]Task_List[2]PositionX = -844,8477
Objectives[9]mission_Actors[9]Task_List[2]PositionY = 322,0545
Objectives[9]mission_Actors[9]Task_List[2]PositionZ = 85,47619
Objectives[9]mission_Actors[9]Task_List[2]speed = 15
Objectives[9]mission_Actors[9]Task_List[2]minDistance = 15
Objectives[9]mission_Actors[10]SpawnInVehicle = True
Objectives[9]mission_Actors[10]SeatIndex = -1
Objectives[9]mission_Actors[10]Survive_Number = 0
Objectives[9]mission_Actors[10]Failed_Text = 
Objectives[9]mission_Actors[10]Remove_After = 0
Objectives[9]mission_Actors[10]positionX = -832,5762
Objectives[9]mission_Actors[10]positionY = 301,3603
Objectives[9]mission_Actors[10]positionZ = 87,03758
Objectives[9]mission_Actors[10]Heading = 41,95004
Objectives[9]mission_Actors[10]String_Name = s_m_y_busboy_01
Objectives[9]mission_Actors[10]Relationship_Group = Friend
Objectives[9]mission_Actors[10]AddBlip = False
Objectives[9]mission_Actors[10]ShowCone = False
Objectives[9]mission_Actors[10]Invincible = False
Objectives[9]mission_Actors[10]SetHealth = 100
Objectives[9]mission_Actors[10]DieFromHeadShot = True
Objectives[9]mission_Actors[10]CanExitVehicle = True
Objectives[9]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[10]AlwaysFight = True
Objectives[9]mission_Actors[10]Seeing_Range = 30
Objectives[9]mission_Actors[10]Hearing_Range = 30
Objectives[9]mission_Actors[10]CombatMovement = Offensive
Objectives[9]mission_Actors[10]weapon = Unarmed
Objectives[9]mission_Actors[10]Variation = Random
Objectives[9]mission_Actors[10]Task = 99
Objectives[9]mission_Actors[10]Task_Guard_Range = 5
Objectives[9]mission_Actors[10]Task_Stay_In_Range = True
Objectives[9]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[10]Task_Scenario = NONE
Objectives[9]mission_Actors[10]Task_List_Count = 3
Objectives[9]mission_Actors[10]Task_Repeat = False
Objectives[9]mission_Actors[10]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[9]mission_Actors[10]Task_List[0]PositionX = -835,8037
Objectives[9]mission_Actors[10]Task_List[0]PositionY = 302,6332
Objectives[9]mission_Actors[10]Task_List[0]PositionZ = 85,7101
Objectives[9]mission_Actors[10]Task_List[0]Block = True
Objectives[9]mission_Actors[10]Task_List[1]Type = EnterVehicle
Objectives[9]mission_Actors[10]Task_List[1]PositionX = -835,8037
Objectives[9]mission_Actors[10]Task_List[1]PositionY = 302,6332
Objectives[9]mission_Actors[10]Task_List[1]PositionZ = 85,7101
Objectives[9]mission_Actors[10]Task_List[1]Speed = 1
Objectives[9]mission_Actors[10]Task_List[1]SeatIndex = -1
Objectives[9]mission_Actors[10]Task_List[1]TaskIndex = 1
Objectives[9]mission_Actors[10]Task_List[2]Type = VehicleFollow(Player)
Objectives[9]mission_Actors[10]Task_List[2]PositionX = -835,8037
Objectives[9]mission_Actors[10]Task_List[2]PositionY = 302,6332
Objectives[9]mission_Actors[10]Task_List[2]PositionZ = 85,7101
Objectives[9]mission_Actors[10]Task_List[2]speed = 15
Objectives[9]mission_Actors[10]Task_List[2]minDistance = 15
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = -856,6329
Objectives[10]positionY = 397,0476
Objectives[10]positionZ = 86,45302
Objectives[10]Cutscenes_Time = 6
Objectives[10]Cutscenes_Trans_Time = 6
Objectives[10]Cutscenes_FOV = 60
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = True
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 100
Objectives[10]Cutscenes_Follow_Hieght = 10
Objectives[10]Cutscenes_Follow_Angle = 175
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 1
Objectives[10]ObjectiveMessages[0]positionX = 1980,02
Objectives[10]ObjectiveMessages[0]positionY = -158,6496
Objectives[10]ObjectiveMessages[0]positionZ = 260,3536
Objectives[10]ObjectiveMessages[0]Message = Come on, start the engines, let's get out of here.
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = True
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = -849,6386
Objectives[11]positionY = 407,4798
Objectives[11]positionZ = 86,25897
Objectives[11]Cutscenes_Time = 6
Objectives[11]Cutscenes_Trans_Time = 6
Objectives[11]Cutscenes_FOV = 60
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = True
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 75
Objectives[11]Cutscenes_Follow_Hieght = 30
Objectives[11]Cutscenes_Follow_Angle = 290
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = -852,6392
Objectives[12]positionY = 300,9913
Objectives[12]positionZ = 85,28232
Objectives[12]Cutscenes_Time = 12
Objectives[12]Cutscenes_Trans_Time = 3
Objectives[12]Cutscenes_FOV = 60
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = False
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = False
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = True
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 1,6
Objectives[12]Cutscenes_Follow_Hieght = 0,65
Objectives[12]Cutscenes_Follow_Angle = 25
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 5
Objectives[12]ObjectiveMessages[0]positionX = 2012,73
Objectives[12]ObjectiveMessages[0]positionY = -400,4456
Objectives[12]ObjectiveMessages[0]positionZ = 188,0766
Objectives[12]ObjectiveMessages[0]Message = ~p~The next scene is that on mount Chilad?
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = 2014,101
Objectives[12]ObjectiveMessages[1]positionY = -404,5555
Objectives[12]ObjectiveMessages[1]positionZ = 185,119
Objectives[12]ObjectiveMessages[1]Message = ~b~Yes.
Objectives[12]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = White
Objectives[12]ObjectiveMessages[1]PlayFromStart = False
Objectives[12]ObjectiveMessages[1]Delay = True
Objectives[12]ObjectiveMessages[1]DelayTime = 4
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = True
Objectives[12]ObjectiveMessages[1]TypeTextMesage = False
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[2]positionX = 2015,402
Objectives[12]ObjectiveMessages[2]positionY = -408,7132
Objectives[12]ObjectiveMessages[2]positionZ = 182,1391
Objectives[12]ObjectiveMessages[2]Message = ~p~And will they shoot me again?
Objectives[12]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[2]Sender = 
Objectives[12]ObjectiveMessages[2]Subject = 
Objectives[12]ObjectiveMessages[2]MessageColor = White
Objectives[12]ObjectiveMessages[2]PlayFromStart = False
Objectives[12]ObjectiveMessages[2]Delay = True
Objectives[12]ObjectiveMessages[2]DelayTime = 5
Objectives[12]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[2]TypeSubtitle = True
Objectives[12]ObjectiveMessages[2]TypeTextMesage = False
Objectives[12]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[3]positionX = 2017,351
Objectives[12]ObjectiveMessages[3]positionY = -414,9576
Objectives[12]ObjectiveMessages[3]positionZ = 177,6893
Objectives[12]ObjectiveMessages[3]Message = ~b~Yeah... and this time you'll have to roll...
Objectives[12]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[3]Sender = 
Objectives[12]ObjectiveMessages[3]Subject = 
Objectives[12]ObjectiveMessages[3]MessageColor = White
Objectives[12]ObjectiveMessages[3]PlayFromStart = False
Objectives[12]ObjectiveMessages[3]Delay = True
Objectives[12]ObjectiveMessages[3]DelayTime = 8
Objectives[12]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[3]TypeSubtitle = True
Objectives[12]ObjectiveMessages[3]TypeTextMesage = False
Objectives[12]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[4]positionX = 2021,349
Objectives[12]ObjectiveMessages[4]positionY = -420,6298
Objectives[12]ObjectiveMessages[4]positionZ = 173,2645
Objectives[12]ObjectiveMessages[4]Message = ~p~Oh fuck, it sure will hurt.
Objectives[12]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[4]Sender = 
Objectives[12]ObjectiveMessages[4]Subject = 
Objectives[12]ObjectiveMessages[4]MessageColor = White
Objectives[12]ObjectiveMessages[4]PlayFromStart = False
Objectives[12]ObjectiveMessages[4]Delay = True
Objectives[12]ObjectiveMessages[4]DelayTime = 12
Objectives[12]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[4]TypeSubtitle = True
Objectives[12]ObjectiveMessages[4]TypeTextMesage = False
Objectives[12]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = -858,3998
Objectives[13]positionY = 318,5072
Objectives[13]positionZ = 85,10921
Objectives[13]Cutscenes_Time = 2
Objectives[13]Cutscenes_Trans_Time = 14
Objectives[13]Cutscenes_FOV = 60
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = False
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = False
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = True
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 1,5
Objectives[13]Cutscenes_Follow_Hieght = 0,8
Objectives[13]Cutscenes_Follow_Angle = 200
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 3
Objectives[13]ObjectiveMessages[0]positionX = 2017,996
Objectives[13]ObjectiveMessages[0]positionY = -427,009
Objectives[13]ObjectiveMessages[0]positionZ = 169,9986
Objectives[13]ObjectiveMessages[0]Message = ~b~Oh come on, you are the best stunt woman I know.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 2022,176
Objectives[13]ObjectiveMessages[1]positionY = -430,8598
Objectives[13]ObjectiveMessages[1]positionZ = 166,9394
Objectives[13]ObjectiveMessages[1]Message = ~b~I saw you explode with a burning petrol tanker and come out without a scratch.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 5
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[2]positionX = 2022,906
Objectives[13]ObjectiveMessages[2]positionY = -435,6574
Objectives[13]ObjectiveMessages[2]positionZ = 163,7466
Objectives[13]ObjectiveMessages[2]Message = ~p~Yes, without a scratch, but completely sore...
Objectives[13]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[2]Sender = 
Objectives[13]ObjectiveMessages[2]Subject = 
Objectives[13]ObjectiveMessages[2]MessageColor = White
Objectives[13]ObjectiveMessages[2]PlayFromStart = False
Objectives[13]ObjectiveMessages[2]Delay = True
Objectives[13]ObjectiveMessages[2]DelayTime = 12
Objectives[13]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[2]TypeSubtitle = True
Objectives[13]ObjectiveMessages[2]TypeTextMesage = False
Objectives[13]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[14]Type = Cutscenes_Objective
Objectives[14]Text = 
Objectives[14]positionX = -850,3168
Objectives[14]positionY = 281,4311
Objectives[14]positionZ = 83,1694
Objectives[14]Cutscenes_Time = 0
Objectives[14]Cutscenes_Trans_Time = 0
Objectives[14]Cutscenes_FOV = 30
Objectives[14]Cutscenes_Shake = Hand
Objectives[14]Cutscenes_Amplitude = 0
Objectives[14]Cutscenes_FadeOut = False
Objectives[14]Cutscenes_FadeIn = False
Objectives[14]Cutscenes_End = True
Objectives[14]Cutscenes_Point_At_Position = False
Objectives[14]Cutscenes_Point_At_Player = False
Objectives[14]Cutscenes_Point_At_Actor = False
Objectives[14]Cutscenes_Point_At_Vehicle = False
Objectives[14]Cutscenes_Follow_Player = False
Objectives[14]Cutscenes_Follow_Actor = False
Objectives[14]Cutscenes_Follow_Vehicle = False
Objectives[14]Cutscenes_Follow_Distancee = 10
Objectives[14]Cutscenes_Follow_Hieght = 1
Objectives[14]Cutscenes_Follow_Angle = 0
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = -2487,957
Objectives[15]positionY = 1302,58
Objectives[15]positionZ = 233,088
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 10
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = 2003,541
Objectives[16]positionY = -2424,585
Objectives[16]positionZ = 50,45641
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 10
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = 2006,093
Objectives[17]positionY = -2428,163
Objectives[17]positionZ = 48,05711
Objectives[17]Timeout_Min = 0
Objectives[17]Timeout_Sec = 10
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[18]Type = Timeout_Objective
Objectives[18]positionX = 2011,694
Objectives[18]positionY = -2432,149
Objectives[18]positionZ = 44,95364
Objectives[18]Timeout_Min = 0
Objectives[18]Timeout_Sec = 10
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

